Power-Up Guide
Below find a guide to the starting power-ups, the power-ups you unlock shortly after the start, the best power-ups and then some commentary on building an amazing Beach Buggy Racing 2 power-up deck.
- Fireworks: Just a straight ahead shot. The more you upgrade it the more you can fire it off of a single power-up pickup.
- Shield: Blocks attacks, the number is based on upgrades. Use this when you hear something coming for you or when you’re close to the finish line. Blocks anything with a “shield” icon.
- Tiki Seeker: Aims at the nearest target. Upgrade for more shots.
- Spring: Sets a trap behind you that sends a driver in the air. Best to put around bubbles or in turns / tight spaces.
- Boost Juice: Adds to your top speed for a time. Upgrade for more speed and time.
- Death Bat: A loud loud projectile zooms down the center and then hits first. No way to stop it except for a shield. Doesn’t work in shortcuts!
- Donut Tires: Applies a slowdown debuff to the drivers in front of or if in first one behind you. Only works if their tires are on the ground.
- Cluck Crate: Sets down an obstacle.
- DYN-O-MITE: Places dynamite on the drivers in front of or one behind you if in first. If they hit something it explodes but if they drive carefully, they’ll be fine. Won’t impact drivers without the debuff.
- Police Chase: While active it grants a speed boost and will block anything that shield blocks. So it’s great for catching up to enemies.
- Big Bang: Big AOE attack around first place. Can hurt other players.
- Hydra: Shoots several hydra heads forward homing at enemy cars.
- Freeze Ray: So it basically applies a debuff that makes the driver slide around. I’m not a fan.
- Lunar Gravity: Lifts all opponents ahead of or one behind you if in first into the air and they can only move straight forward for a bit. Best to use it in a turn, will almost automatically let you pass someone if they don’t have a cure.
- Tesla Coil: Stops enemy drivers near your vehicle.
- Cure: Any power-up with the “cure” icon can be cured. So, if it’s affecting you, it goes away.
- Jammer: Stops enemies from using power-ups. Only affects enemies near you.
- Chain Lightning: Stops racers ahead of you for a few seconds. Hits one racer and moves to the next. Only stops when it reaches first or hits a driver that doesn’t see another driver. When the effect wears off, vehicle returns to previous speed / direction.
- Untouchable: Basically, makes you immortal while its going on, except to going off the world.
- Warp Speed: Boosts you forward quickly.
- Barrage: Shoots a bunch of fireworks off in front of you. The epic version of the firework.
- Pickpocket: Tries to take a power-up from the first enemy player it can find one, starting in first place and moving backwards. If no one has a power-up, you get a shield.
There are many more power-ups in the game, but they’re all pretty similar to the above. By the time you unlock them you should be a master. The best power-ups in my opinion are the death bat, cure, shield, police chase, untouchable, tesla coil, chain lightning and hydra.
The reason why is simple: Death bat seeks out first and will take out lots of others on its way there. Cure is great to respond to an attack and shield is great to prevent one. Police chase is the best version of the “speed boost” since you get a shield as well as the speed boost. Untouchable is just powerful and will stop anything from harming you. Tesla coil and chain lightning do basically the same thing, they stop cars and let you catch up. Finally Hydra is the best homing attack because it clears out the cars in front of you really well and lets you catch up.
Traps are just mostly bad. The AI is really good especially in later levels at avoiding them and they’re just not easy to use. Although angry bees are kind of funny.
